![]() Ability to use mouse wheel to switch hotbar ![]() ![]() Ability to cursor to open bag/compass and select hot bar. Ability to stack items manually, both in chest and bag.Ability to drop items on ground instead of deleting them.Hut upgrade also costs a ridiculous amount of resource, even with golden axe you still need to cut down 24 trees to get 96 wood for 48 boards The chest should be able to craft with only wood (and perhaps stones), and able to be upgraded with iron. The resources required to progress has to be more balanced. Most of the stations and the hut upgrades costs too much. The first night is also a complete mess, with almost 5-10 enemies on screen whenever you go, it's just too difficult to survive the first few nights unless you want to spend 5 minutes afk in your hut. In the early game you spent most of the time avoiding enemies because you can't fight back, in the late game you spent most of the time clearing enemies because they are just too much and won't despawn quickly. The progression at first actually feels very bad, you spend an entire day collecting resource but can only barely craft one or two tools. The content by far is very limited but since it is still in demo and two months away from release, it has potential to be better. The game feels like forager trying to mix with stardew valley.
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